{"id":34316,"date":"2024-03-08T17:02:33","date_gmt":"2024-03-08T16:02:33","guid":{"rendered":"https:\/\/mesopolhis.fr\/?p=34316"},"modified":"2024-03-08T17:06:09","modified_gmt":"2024-03-08T16:06:09","slug":"playful-mediation-a-new-gap-between-the-museum-and-its-visitors","status":"publish","type":"post","link":"https:\/\/mesopolhis.fr\/en\/blog\/2024\/03\/08\/playful-mediation-a-new-gap-between-the-museum-and-its-visitors\/","title":{"rendered":"Playful mediation: a new gap between the museum and its visitors?"},"content":{"rendered":"<p>From <a href=\"https:\/\/mesopolhis.fr\/en\/blog\/members\/1691\/\">Nicolas <\/a><a href=\"\/en\/blog\/members\/1691\/\">Doduik<\/a>book chapter <a href=\"https:\/\/books.openedition.org\/pulg\/26521\" target=\"_blank\" rel=\"noreferrer noopener\">BETWEEN THE GAME AND THE PLAYER<\/a>Presses universitaires de Li\u00e8ge, 2023, p. 287-308<\/p>\n\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\" \/>\n\n\n<div class=\"tab-5\" dir=\"auto\">\n<div class=\"content-block\">\n<p><span style=\"font-size: revert;color: initial;font-family: -apple-system, BlinkMacSystemFont, 'Segoe UI', Roboto, Oxygen-Sans, Ubuntu, Cantarell, 'Helvetica Neue', sans-serif\">In the museum field, professionals and observers generally consider that cultural content is never immediately accessible. It is precisely the role of \"cultural mediation\" to add a mediating element between cultural content and its receivers, to support its reception. However, a certain discourse on the immediacy of the ludic experience finds echoes in the museum world: games are sometimes promoted as a way of immediately appropriating cultural content. This article looks at two games created at the Mucem (Mus\u00e9e des Civilisations de l'Europe et de la M\u00e9diterran\u00e9e), a national public museum in Marseille. Based on participant observation and interviews with museum professionals, it examines the relevance of using games as mediation tools. It shows that, paradoxically, games that are supposed to make it easier for non-expert visitors to take in museum content can actually make it more complex, by requiring new forms of mediation due to the playful and museum-related codes that need to be mastered in order to use these objects. This conclusion qualifies the supposed immediacy of the play experience, and the ability of museum games to bridge the gap between the museum and its audiences...<\/span><\/p>\n<\/div>\n<\/div>\n\n\n<hr class=\"wp-block-separator has-alpha-channel-opacity is-style-wide\" \/>\n\n\n\n<p class=\"has-text-align-center\">Available at <a href=\"https:\/\/books.openedition.org\/pulg\/26646\" target=\"_blank\" rel=\"noreferrer noopener\">in open access<\/a><\/p>\n\n\n\n<p>See the complete leaflet reference on <a href=\"https:\/\/hal.science\/hal-04163929\" target=\"_blank\" rel=\"noreferrer noopener\">HAL<\/a><\/p>\n\n\n\n<div style=\"height:70px\" aria-hidden=\"true\" class=\"wp-block-spacer\"><\/div>","protected":false},"excerpt":{"rendered":"<p>By Nicolas Doduik, chapter in ENTRE LE JEU ET LE JOUEUR, Presses universitaires de Li\u00e8ge, 2023, p. 287-308 In the field of museums, professionals and observers generally consider that cultural content is never immediately accessible. It is precisely the role of 'cultural mediation' to add a mediating element between cultural content and its receivers in order to...<\/p>","protected":false},"author":319,"featured_media":34320,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"","format":"standard","meta":{"_acf_changed":false,"inline_featured_image":false,"footnotes":""},"categories":[54,24],"tags":[59],"class_list":["post-34316","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-chapitre","category-publications","tag-a-la-une"],"acf":[],"yoast_head":"<!-- This site is optimized with the Yoast SEO plugin v27.4 - https:\/\/yoast.com\/product\/yoast-seo-wordpress\/ -->\n<title>La m\u00e9diation ludique\u00a0: un nouvel \u00e9cart entre le mus\u00e9e et ses publics\u00a0? - Mesopolhis<\/title>\n<meta name=\"robots\" content=\"index, follow, max-snippet:-1, max-image-preview:large, max-video-preview:-1\" \/>\n<link rel=\"canonical\" href=\"https:\/\/mesopolhis.fr\/en\/blog\/2024\/03\/08\/playful-mediation-a-new-gap-between-the-museum-and-its-visitors\/\" \/>\n<meta property=\"og:locale\" content=\"en_GB\" \/>\n<meta property=\"og:type\" content=\"article\" \/>\n<meta property=\"og:title\" content=\"La m\u00e9diation ludique\u00a0: un nouvel \u00e9cart entre le mus\u00e9e et ses publics\u00a0? - Mesopolhis\" \/>\n<meta property=\"og:description\" content=\"De Nicolas Doduik, chapitre d&rsquo;ouvrage ENTRE LE JEU ET LE JOUEUR, Presses universitaires de Li\u00e8ge, 2023, p. 287-308 Dans le champ des mus\u00e9es, professionnels et observateurs consid\u00e8rent g\u00e9n\u00e9ralement qu\u2019un contenu culturel n\u2019est jamais accessible imm\u00e9diatement. 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